Understanding STEAM Education
Steam an acronym for Science, Technology, Engineering,
Arts and Mathematics is experienced naturally while children are busy playing,
exploring and trying new things. Their keen investigation and inquiries about
little things leads exploring, learning and experimenting with new ideas
ultimately enhancing their Steam skills. It has been observed that there is a
very close knit relation between early Steam skill sets and the future success
of children.
Steam education can be incorporated and introduced
to a toddler as early as possible. It is not about teaching mathematical
equations or getting the tables mugged up. It depends upon how often you engage
your child in various and small activities with you. A child learns while
mixing up colors, playing building blocks, identifying various flash cards and
similar activities which we do not look upon the way they should be. Parents,
teachers and educators can foster and enhance these Steam skills by providing them with materials and opportunities
that support exploration, interaction and discovery.
Let us figure
out the different components of STEAM
S for Science
Children are
born scientists. They have infinite inquisition and strong visual memories at
the tender age. This gives rise to a series of scientific methods starting from observation, developing
questionnaires for the things they see, making predictions, getting involved
in discussions and eventually finding out the answer. Children collect data for
their theories and replicate the activities done by their elders. Therefore it
is very important to perform and engage children in small activities inside and
away from the house.
T for Technology
Our thought
process gets directed to the use of modern gadgets like computers, mobile
phones, i-pads etc. when we encounter the word technology. But technology is
just not limited to these. Any man-made object resulting into making tasks
easier for human beings can be termed as technology.
It is important to make children understand that how the use of these simple
tools makes us accomplish the tasks conveniently. For example, when a child
plays with a car, we must teach him the role of wheels in smooth movement.
E for Engineering
A fusion of
science, technology and maths is what is engineering. Engineering is utilizing
materials, outlining, creating, and constructing. Engineering carves the
understanding quotient of a child and develops a critical thinking approach. Engineering may sound as the subject of
adults to many but while building a blocks, making sand hills, joining rail
tracks, making froth out of soap are all examples where children act as little
engineers.
A for Arts
STEAM originated as STEM. After years of research and mind drilling Arts was
incorporated. A stands for arts and arts has emerged to be an important aspect
in a child’s development. Art enhances creativity and sensory exploration. Art is the best means of communication
and expression of ideas, feelings and views even before a child learns to read
or write. The world of colors supports in the cognitive development of
children.
M for Mathematics
Mathematics surrounds a person right from birth
to his death in different forms. Toddlers are introduced to maths in the form
of geometrical shapes and spatial relationships when they acknowledge various
shapes, fruits, vegetables and similar objects. The knowledge of ‘more’ and
‘less’, sequencing, numbers, shapes, volumes develops their mental ability and
boosts up their reasoning skills.
The early
play with STEAM ideas establish the
framework for the development of more mind boggling math and science abilities
later on. The more they play, the more they begin to build the foundations much
needed for the rest of their lives. Parents and teachers must therefore play a
vital role in orchestrating the environment and encouraging their children to
play and make sure it is favorable for the STEAMexplorations.
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